Megan O'Russell
ALLi Author Member
Location: United States of America (the)
Genres: Fantasy/SciFi/Speculative, Young Adult (YA), Humour, Romance
Skills: Performance/Spoken Word, Press/Media Interview, Reading/Literary Event, Self-publishing Workshop/Training, Speaking Engagement/Lecture, Writing Workshop
Megan started writing when she discovered playing Cordelia in King Lear leaves you way too much time waiting backstage. She began her career as an author during an ill-fated trip to Oz. She hasn't stopped writing (even when living on a tour bus) since.
Megan's wanderlust has led her all over the globe. When she's not planning her next escapade, she's diving into fantasy worlds where she doesn't have to worry about what rules she's supposed to follow or how many pairs of socks she can fit in her suitcase.
Her love of storytelling has helped Megan weave her real-life exploits into seven different book series. From the epic fantasy world of Ilbrea to the paranormal dystopian romance of Girl of Glass, there is always is a new way to escape into adventure.
Megan would love to connect with you on Instagram, Twitter, Facebook, or TikTok but feels obliged to warn you in advance that you will be hearing about her cats…a lot.
If you want to stay up to date on all Megan's books and adventures (and hear about her cats) you can find all her social media links, including where to sign up for her readers community at: https://linktr.ee/meganorussell
Megan O'Russell's books
Boy of Blood
The price of a lie will be paid in blood.
Nightland’s attack shattered the safety of the domes, leaving dead to be burned and debts to be settled. As the Domers struggle to rebuild, Nola tries to forget everything she learned beyond the glass walls. The people on the outside aren’t hers to save. There is nothing left for them but pain and death. Nola’s life will continue trapped in the domes, Jeremy by her side.
When the chaos of the city reaches the glass, the line between murder and protection blurs, leaving Nola with only one terrible chance for survival.
Girl of Glass
Two worlds. One glass wall. No turning back.
The human race has been divided. The chosen few live in the safety of the domes, watching through their glass walls as those left on the outside suffer and die. But desperation has brought invention. New drugs have the ability to alter humans, giving them the strength to roam the poisoned night unafraid—but survival comes at a terrible price.
Seventeen-year-old Nola Kent has spent her life in the domes, training to protect her little piece of the world within the glass. The mission of the domes is to preserve the human race, not to help the sick and starving.
When the fate of an outsider child falls into her hands, Nola dares to venture beyond the security of her home, diving into a world of darkness and vampires. Life within the glass didn’t prepare her for the realities of suffering or the depth of forbidden love.
When blood washes over the domes, Nola must choose between her home and her heart.
Night of Never
The world is ending. The fight for survival has only begun.
Good and evil have vanished, leaving only power and death in the outside world. As fire and blood rain down on the city, a new foe appears amongst the flames. One who will stop at nothing to create the future the domes have dreamt of.
Those who have managed to survive beyond the reach of the domes are left with a terrible choice: to hide in safety, or fight against the monsters who slaughter without mercy.
Son of Sun
The ruins of the city hide secrets Nola never imagined and danger she can’t escape.
The domes seek to destroy anyone who might disturb their perfect sanctuary. They’ll watch the world crumble from behind their glass walls. But the world isn’t ready to die.
With the strength of Nightland and the ferocity of those left to suffer, the final battle begins. Survival requires sacrifice, and the time has come for Nola to pay the cost.
Girl of Glass: The Complete Collection
Two worlds. One glass wall. No turning back.
The human race has been divided. The chosen few live in the safety of the domes, watching through their glass walls as those left on the outside suffer and die. But desperation has brought invention. New drugs have the ability to alter humans, giving them the strength to roam the poisoned night unafraid—but survival comes at a terrible price.
Seventeen-year-old Nola Kent has spent her life in the domes, training to protect her little piece of the world within the glass. The mission of the domes is to preserve the human race, not to help the sick and starving.
When the fate of an outsider child falls into her hands, Nola dares to venture beyond the security of her home, diving into a world of darkness and vampires. Life within the glass didn’t prepare her for the realities of suffering or the depth of forbidden love.
When blood washes over the domes, Nola must choose between her home and her heart.
Girl of Glass: The Complete Collection includes Girl of Glass, Boy of Blood, Night of Never, Son of Sun, and the novella Death of Day.
Ember and Stone
Ena never hoped for a peaceful life. She never dreamt she’d become a killer either.
Ilbrea: A country mercilessly ruled by the seven Guilds where commoners struggle to survive—no one knows the cost of survival better than illegal healer Ena Ryeland. Ena is offered a life of freedom and a chance to fight the Guilds. But she can’t win the battle alone…
A myth to guide her journey.
A brother she thought she’d lost.
A ghost to steal her fear.
A man to steal her heart.
An impossible enemy. A hope for freedom. Ena is the only one with a chance of fighting the Guilds—if she can survive long enough to try.
Mountain and Ash
The Guilds are not her only enemy.
Ena has pledged herself to the Black Bloods’ cause, spending months saving children from the grips of the Sorcerers Guild. But freedom demands a steeper price.
Following her heart has led Ena through danger and to a sanctuary she never dreamt existed. Surrounded by magic, a future free of blood and pain seem within her grasp. But hope and love have never been a part of her story.
As danger haunts her home, a powerful force demands her aid in murder. Refusing will endanger everyone she cares for―taking an innocent life is more than her soul can bear.
When death comes for Ena, will she lose her heart or her life?
Ice and Sky
Ancient magic lurks in the shadows.
The Black Bloods’ home is more magnificent than Ena imagined, and more perilous than the life she fled.
The time has come for the Black Bloods to unite against the Guilds, but loyalties born in blood will be tested by fire. And not everyone she loves will survive the flames.
As murder and malice surround her, Ena must prove her innocence or risk a fate worse than death. Facing her enemies will test every friendship she has and risk the heart she has won.
There is no love strong enough to protect her from the path ahead…and the darkest night has yet to come.
Feather and Flame
Some battles cannot be won.
The time has come to fight.
There are no allies left.
There is nothing but flames ahead.
The end has arrived.
Ena of Ilbrea: The Four Book Saga
Ena never hoped for a peaceful life. She never dreamt she’d become a killer either.
Ilbrea: A country mercilessly ruled by the seven Guilds where commoners struggle to survive—no one knows the cost of survival better than illegal healer Ena Ryeland. Ena is offered a life of freedom and a chance to fight the Guilds. But she can’t win the battle alone…
A myth to guide her journey.
A brother she thought she’d lost.
A ghost to steal her fear.
A man to steal her heart.
An impossible enemy. A hope for freedom. Ena is the only one with a chance of fighting the Guilds—if she can survive long enough to try.
Ena of Ilbrea: The Four Book Saga includes Ember and Stone, Mountain and Ash, Ice and Sky, and Feather and Flame.
The Tethering
All he wants is to win her love. A dark spell may separate them forever.
A high school loner in a perfect town - that was Jacob’s life. Until his school was ripped apart by magic. After losing everything, Jacob is thrown into a world of enchantment. But the wonder of being a wizard isn’t enough to hide the danger lurking in the shadows.
Emilia is the heir of her clan, raised to help her people hide right under the humans’ noses. She can’t escape her duty as a witch. But there are some wishes even spells can’t grant.
When fate binds Jacob and Emilia together, war threatens to destroy all they hold dear. Wizards are under attack, and Jacob and Emilia find themselves at the center of a battle that will decide the survival of magic.
Jacob wants to protect Emilia. Emilia has to save the world. Facing an enemy that can shatter their souls, will they find love or be devoured by flames?
The Siren's Realm
The war has begun.
The Dragons are gaining power, and the Gray Clan stands alone. Desperate to find a way to stop the Pendragon, Emilia is forced to seek answers from someone who hasn't been seen in seventeen years. Her mother.
Embarking on a magical journey filled with witches, wizards, centaurs and a dangerous and powerful Siren, Jacob and Emilia must take a leap of faith to a land neither could have ever imagined…and hope they can find their way home.
The Dragon Unbound
Jacob and Emilia’s souls are bound together, a bond only death can sever. But the Pendragon is hunting the Gray Clan, and there is no place left to hide.
When a traitor threatens the lives of everyone he loves, Jacob makes an unthinkable deal to save an innocent life. But his sacrifice is greater than he thought possible. Trapped in the darkness with time running out, Jacob and Emilia must choose between a peaceful future apart and the bloody road they travel together.
The Blood Heir
The Gray Clan has scattered. The shadows thirst for blood. The end has come.
Trapped in the Academy where the beauty of magic is only a myth, Jacob and Emilia struggle to recover from terrible losses after their battle with the Pendragon. The horror stories of life in the Academy did not prepare the Grays for what the students truly face. With the Headmistress refusing to tell her students of the murder and chaos the Dragons have wrought, escape is Jacob and Emilia’s only option.
But the war outside the Academy’s walls rages on without them, and the Dragons have scented the Gray Clan’s blood. When death comes from below, will the tethering be enough to keep Jacob and Emilia together, or will their bond finally be broken?
The Tethering: The Complete Collection
All he wants is to win her love. A dark spell may separate them forever.
A high school loner in a perfect town - that was Jacob’s life. Until his school was ripped apart by magic. After losing everything, Jacob is thrown into a world of enchantment. But the wonder of being a wizard isn’t enough to hide the danger lurking in the shadows.
Emilia is the heir of her clan, raised to help her people hide right under the humans’ noses. She can’t escape her duty as a witch. But there are some wishes even spells can’t grant.
When fate binds Jacob and Emilia together, war threatens to destroy all they hold dear. Wizards are under attack, and Jacob and Emilia find themselves at the center of a battle that will decide the survival of magic.
Jacob wants to protect Emilia. Emilia has to save the world. Facing an enemy that can shatter their souls, will they find love or be devoured by flames?
How I Magically Messed Up My Life in Four Freakin' Days
Things not to do when you find out you’re a wizard:
#1 Do not destroy your dad’s apartment with magical fire. You WILL NOT get the security deposit back.
#2 Do not form an alliance with the guy who is trying to murder you. This will end badly.
#3 Do not drag the girl you’re desperately in love with into your wizard mess. You risk her watching you fail miserably.
#4 Under no circumstances should you get in the middle of an epic magical battle. Death will happen. Lots of death and bad things.
I found a magic cell phone, opened an app I shouldn't have, burned down my high school's theatre, and it was all downhill from there. A seer guarded by the undead is my only hope for keeping my mom alive, and I'm pretty sure the cops are after me for destroying my dad's penthouse.
But it gets better! Now I'm stuck being the sidekick to the guy who got me into this mess in the first place. It'll be a miracle if I survive until Monday.
Seven Things Not to Do When Everyone's Trying to Kill You
Being a wizard is hazardous to your health.
Things not to do when being tracked by murderers:
#1 Do not drag the girl you’re in love with into your deadly mess.
#2 Do not accept a bag full of money.
#3 If you do accept said bag of money, don’t be dumb enough to shove it down the back of your pants.
#4 Do not get into a battle with the evil lunch lady.
#5 Do not start a war in a tourist hotspot.
#6 Do not let your dad find out you’re a wizard.
#7 Do NOT under any circumstances, no matter how desperate things might seem, let Eric Deldridge convince you to break into the Library and seize control of the magical world.
The Simple Steps to Wizarding Domination
Three Simple Steps to Wizarding Domination
Step One: Find the books stolen from the magical library
Step Two: Steal back the books and bring them to New York
Step Three: Declare wizarding domination
I feel like this is a pretty solid plan.
I'm probably wrong...
Five Spellbinding Laws of International Larceny
Never steal from an evil wizarding mastermind.
But if fate forces you into staging an international heist―
Rule 1: Get your story straight before trying to smuggle magical items through customs.
Rule 2: If you’re going to use a forged passport, make sure you trust the sketchy dude who made your papers.
Rule 3: Be familiar with the local laws BEFORE spells start flying.
Rule 4: Never trust cats. Soft and fluffy on the outside, evil killing machines on the inside.
Rule 5: Don’t think being an ocean away from home will keep your troubles from catching up to you. Some shadows, you can’t outrun.
This is the final installment of The Tale of Bryant Adams. Cheery triumph is not guaranteed.
The Geek's Guide to Wizarding Mastery in One Epic Tome
Not all wizards were born to be heroes.
Things not to do when you find out you’re a wizard:
#1 Do not destroy your apartment with magical fire. You WILL NOT get the security deposit back.
#2 Do not form an alliance with the guy who is trying to murder you. This will end badly.
#3 Do not drag the girl you’re desperately in love with into your wizard mess. You risk her watching you fail miserably.
#4 Under no circumstances should you get in the middle of an epic magical battle. Death will happen. Lots of death and bad things.
This Epic Tome contains all four books in The Tale of Bryant Adams:
How I Magically Messed Up My Life in Four Freakin' Days
Seven Things Not to Do When Everyone's Trying to Kill You
Three Simple Steps to Wizarding Domination
Five Spellbinding Laws of International Larceny
Inker and Crown
Ilbrea: A magnificent country that offers fame to those brave enough to seize their place among the Guilds—no one has worked harder to find their scrap of glory than Adrial Ayres. But being a prodigy and the Lord Scribe’s heir won’t be enough to find the secrets the Guilds would kill to hide. Adrial can’t face the dangers of hidden magic alone…
A sailor with a taste for adventure.
A soldier whose heart has been claimed.
A beauty they will never suspect.
A map maker with secrets of their own.
An inker who will change Adrial’s life forever.
The Guilds offer glory. The truth promises death. Adrial might be the only one who can save Ilbrea—if he can survive the shadows long enough to discover his true enemy.
Myth and Storm
A failed rebellion will cost more than blood.
Ice, storms, sorcery, and pain separate the Karrons from those they hold most dear. With his family scattered across the farthest reaches of Ilbrea, Adrial stands alone in a capital on the brink of flames, facing the dark truth of the Guilds he cherished.
Murder disguised as law.
Assassins veiled by beauty.
Innocents sacrificed to vile pride.
A deadly plot to twist the fate of a kingdom.
With each discovery, the danger grows. Enemies lurk in the shadows, and the call for freedom will not be silenced. The future of his Guild hangs in the balance, and Adrial must choose between saving the one he loves and protecting the world he’s known.
Viper and Steel
Prisoner. Traitor. Murderer. Thief.
The fate of Ilbrea has fallen into unlikely hands. As lethal forces converge on Ilara, the path chosen by the Karron clan will have consequences that can’t be undone.
A love that will be lost forever.
A vow that can’t be broken.
A magic that was born of myths.
A death that will shape the coming battle.
The bond between the Guilds has been broken, and powerful enemies have been unleashed. Will the cost of freedom be steeper than the Karron clan can endure?
Tower and Grace
In death their legend grows.
The battle for Ilbrea’s soul has long been fought in the shadows, but as the sorcerers’ control of the Guilds is tested, deadly secrets will force the Karron Clan into a war none can ignore.
One will reclaim their heart.
Two will alter the fate of a kingdom.
One will be lost forever.
As chaos descends on Ilara, the faith of a legend will face the might of the Sorcerers Guild, changing the fate of the Karron Clan.
Heart of Smoke
One will betray her. One will save her. One will destroy her world.
Do the work, steal the goods, keep her sister alive―a simple plan Lanni has been clinging to. With the city burning around her and vampires hiding in the shadows, making it until morning is the best she can hope for.
But order in the city is crumbling, and the thin safety that’s kept Lanni alive won’t be enough to protect her family. The people who live in the glittering glass domes―lording over the city, safe from the dangers of the outside world―have grown tired of the factory filth marring their perfect apocalypse.
When the new reign of chaos threatens her sister, Lanni faces a horrible choice―accept the fate she was born to, or join the enemy she’s sworn to destroy.
Soul of Glass
Safety demands sacrifice.
Torn from the only life she’s ever known and thrown into paradise, Lanni has fulfilled the plan of the father she’s never met. No more danger. No more blood. All she has to do is live as a normal teenage girl, protected from the end of the world by the might of the Incorporation.
But the shadows that stalk her have found their way inside the glass.
Assassinations and sabotage have shattered the peace of the domes, threatening the life Lanni swore to defend. As suspicion drives powerful forces closer to the truth of Lanni’s birth, precarious lies are all that stand between her and death.
Haunted by her past and hunted by unknown traitors, Lanni must choose between trusting an enemy she’s sworn to destroy or a monster who’s scented her blood.
Eye of Stone
Paradise is a prison.
After a lifetime spent imagining the safety inside the domes, the terrible truth has become impossible for Lanni to deny. The kep are willing to sacrifice their own to achieve the future the Incorporation demands. And Lanni’s turn for torment is coming.
With time running out, Lanni’s only hope of escaping the domes’ cruelty is to make a bargain that could start a war.
Lost in a web of lies and blood, Lanni must choose what she’s willing to risk before her last hope for freedom disappears.
Ash of Ages
One choice will change the world.
The Incorporation promised its people safety as they waited out the apocalypse. The Incorporation lied.
With the torment of Project Progeny wreaking havoc inside the domes, a single chance for freedom offers Lanni more hope than she’d dared to dream of. A life outside the glass without the threat of starvation or violence. A place where Mari can be safe. A love that can heal Lanni’s shattered heart.
But happily ever after must be bought with blood.
Will the cost of paradise be more than Lanni can pay?
Heart of Smoke: The Complete Collection
One will betray her. One will save her. One will destroy her world.
Do the work, steal the goods, keep her sister alive―a simple plan Lanni has been clinging to. With the city burning around her and vampires hiding in the shadows, making it until morning is the best she can hope for.
But order in the city is crumbling, and the thin safety that’s kept Lanni alive won’t be enough to protect her family. The people who live in the glittering glass domes―lording over the city, safe from the dangers of the outside world―have grown tired of the factory filth marring their perfect apocalypse.
When the new reign of chaos threatens her sister, Lanni faces a horrible choice―accept the fate she was born to, or join the enemy she’s sworn to destroy.
The Cursebound Thief
The world wants a hero. The curse needs a thief.
The party of the decade stands between Jerek Holden and saving the people he would do anything to protect. After twelve years, he’s finally found a way to break the curse that ripped all magic from the world and destroyed the peace that took generations to build. All he needs is one, simple artifact. But he can’t steal the heliostone alone.
A girl with a soul of fire.
A vampire bound by a vow.
A werewolf bent on revenge.
A knight torn between honor and duty.
A hacker to keep them all alive.
The fate of magic lies in their hands―if they can survive long enough to pull off the heist of the century.
The Oathbound Blade
Saving the world is a criminal's game.
Their mission should have ended at the Museum of Magic. But fixing the Fracture took a deadly turn. A new enemy has emerged from the chaos, and their betrayal goes deeper than even Jerek Holden could ever have imagined.
Faced with secrets some would kill to protect, a new plan to save the feu begins. Kidnapping, sabotage, murder―how far will Jerek's crew go to defend a world that's turned against them?
The Girl Without Magic
Maggie Trent is dead.
At least that’s what she thinks when she falls out of our world and into the Siren’s Realm.
When a man who’s survived centuries shows Maggie the true wonders of the Siren’s Realm, miraculous magic she’d never dreamt of seems within reach.
But all magic comes with a price, and mysteries lurk beneath the promise of adventure.
With secrets hiding behind every beauty, Maggie can’t tell where the lies begin.
Can the man who’s shown her wonders be trusted with her life?
Will she be brave enough to protect the one who longs to claim her heart?
Is there a way to break free from the Siren’s Realm?
There’s only one thing Maggie can be certain of―the paradise she found is more dangerous than the world that took her life.
Magic demands sacrifice.
Hope is a fatal vice.
Welcome to the Siren’s Realm.
The Girl Locked With Gold
A warning to you once the wish is made, the Siren’s price must always be paid.
Maggie Trent lives peacefully by the Endless Sea. Seeing the same people every day. Making friends who care for her. Learning to survive without spells. The storms have ended, and she has finally found the paradise the Siren promised.
But the Siren has brought death into her realm, threatening all who dwell there.
Seeking salvation for those they hold most dear, Maggie and Bertrand slip out of the Siren’s Realm and find themselves in a world where machines fly and enslavement and murder are the fate of magicians. Balancing between hope and truth, Maggie must face a future of fire.
Will Maggie be able to pay the price of salvation? Will saving the many cost her everything she wanted to protect?
The Girl Cloaked in Shadow
Forgiveness is beyond the power of the Siren.
Magic and mystery fill the Siren’s Realm, but danger seeps into the cracks of her world. The Compère has arrived, bringing with him spectacle laced with brutality. In the face of unprecedented fear, the people of the Siren’s Realm need a champion to defend them.
But Bertrand Wayland has fled the Siren’s Realm and the people who dwell there.
The Siren does not take abandonment lightly.
As the danger from the Compère grows, the Siren casts Maggie Trent from her realm and into a world of darkness where death lurks in every shadow.
With her hope for survival slipping away, Maggie must find a way to banish the ghosts that haunt her and bring Bertrand back to the Siren’s Realm.
Wrath and Wing
Home, love, safety. They are all a lie.
Healing is a hanging offense, and Ena is done risking her neck to watch her patients die. Fleeing a future of blood and death, Ena braves the dark unknown. Life taught her the cruelty of the world. But she never imagined the dangers of her journey.
As evil surrounds her, Ena is threatened with a fate worse than the one she escaped. Legends and dark magic stand between her and the future she dreams of. A future that will cost more than pain.
When innocent lives depend on her mercy, Ena must face an enemy with the power to set the sky on fire.
A life of romance and adventure wait for Ena, if she can survive the road ahead…
When Worlds Begin
Romance. Magic. Danger. Impossible odds.
Enter When Worlds Begin, and dive into four full fantasy novels.
Each world is different. Each story is built to whisk you away.
A boy whose love is stronger than magic. He'll save the girl who holds his heart, no matter the cost.
An assassin with the courage to topple kingdoms. They shouldn't have let her live. She will be the one to end them all.
A girl who clings to hope at the end of the world. She didn't know the safety she lived in was a lie. The monsters are the only ones she can trust.
An orphan finds adventures that reach new realms. She knew she was a witch. No one warned her that magic would force her into battle.
All of these adventures wait for you.
If you need romance, crave adventure, and aren't afraid to leap into a new world, When Worlds Begin is the four-book collection for you.
When Worlds Begin includes Ember and Stone, Girl of Glass, The Tethering, and The Girl Without Magic.
In Fire Born
They were born to survive the end of the world.
The Hunger Games meets The Princess Trials in this series-starter boxset.
Three books. Three romances. Three unforgettable heroines.
A girl who clings to hope at the end of the world. She didn't know the safety she lived in was a lie. The monsters are the only ones she can trust.
An outsider whose only wish is to protect her sister. Trapped in a dying world, she faces a terrible choice―accept the fate she was born to, or join the enemy she's sworn to destroy.
An orphan who finds adventures that reach new realms. She knew she was a witch. No one warned her that magic would force her into battle.
If you need romance, crave adventure, and aren't afraid to dive into a dystopian world, In Fire Born is the three-book, series-starter collection for you.
In Fire Born includes Girl of Glass, Heart of Smoke, and The Girl Without Magic.