Karen Myers

ALLi Author Member

Location: United States of America (the)

Genres: Commercial Fiction, Fantasy/SciFi/Speculative

Skills: Performance/Spoken Word, Press/Media Interview, Reading/Literary Event, Self-publishing Workshop/Training, Speaking Engagement/Lecture

Karen Myers is a fantasy and science fiction author, best known for her heroic fantasy novels.

After a degree in Comparative Mythology from Yale University and a career as an industry pioneer building software companies, she has devoted herself to writing speculative fiction. Her stories feature heroes in real and imagined worlds filled with magic, space travel, and adventure.

When she's not writing, she enjoys hunting, fishing, photography, and playing her fiddle.

Karen lives with her husband, dogs and cats in an old log cabin in the mountains of central Pennsylvania, surrounded by wildlife. Bears, coyotes, deer, and possums visit often, and when she fiddles on her porch, the wild turkeys talk back.

Karen Myers' books

To Carry the Horn (The Hounds of Annwn: 1)

NEW JOB, NEW FAMILY, AND IN TWO WEEKS THE END OF A WORLD HE'S JUST DISCOVERED, IF HE CAN'T RISE TO THE CHALLENGE.

George Talbot Traherne is just doing his job on a fine autumn morning, keeping the hounds together for the huntsman of the Rowanton Hunt in Virginia along the Blue Ridge Mountains. Doesn't pay to get distracted by a white stag in unfamiliar territory, though. Next thing you know, you might find yourself... somewhere else.

The land is the same but not the people. Their huntsman has just been murdered, and George is tapped for the job. It's an emergency -- the Wild Hunt is only two weeks away, and if it doesn't happen on schedule, the antlered god Cernunnos will take the realm from its ruler Gwyn ap Nudd and find someone who can mete out justice with the Hounds of Hell in his place.

The Ways of Winter (The Hounds of Annwn: 2)

TRAPPED BEHIND ENEMY LINES, CAN HE FIND THE STRENGTH TO DEFEND ALL THAT HE VALUES MOST, OR EVEN JUST TO SURVIVE?

It's the dead of winter and George Talbot Traherne, the new human huntsman for the Wild Hunt, is in trouble. The damage in Gwyn ap Nudd's domain reveals the deadly powers of a dangerous foe who has mastered an unstoppable weapon and threatens the fae dominions in both the new and the old worlds.

Secure in his unbreachable stronghold, the enemy holds hostages and has no compunction about using them in deadly experiments with newly discovered way-technology. Only George has a chance to reach him in time to prevent the loss of thousands of lives, even if it costs him everything.

King of the May (The Hounds of Annwn: 3)

MORE VALUABLE AS A WEAPON THAN A KINGMAKER, HE MUST MAKE HIS OWN CHOICES TO SECURE THE FUTURE.

George Talbot Traherne, the human huntsman for the Wild Hunt, had hoped to settle into a quiet life with his new family, but it was not to be. Gwyn ap Nudd, Prince of Annwn, has plans to secure his domain in the new world from the overbearing interference of his father Lludd, the King of Britain.

The security of George's family is bound to that of his overlord, and he vows to help. But when he and his companions stand against Lludd and his allies at court, disaster overturns all their plans and even threatens the Hounds of Annwn themselves.

Bound into the Blood (The Hounds of Annwn: 4)

DISTURBING THE FAMILY SECRETS COULD BRING RUIN TO EVERYTHING HE'S WORKED SO HARD TO BUILD.

George Talbot Traherne, the human huntsman for the Wild Hunt, is preparing for the birth of his child by exploring the family papers about his parents and their deaths. When his improved relationship with his patron, the antlered god Cernunnos, is jeopardized by an unexpected opposition, he finds he must choose between loyalty to family and loyalty to a god.

He discovers he doesn't know either of them as well as he thought he did. His search for answers takes him to the human world with unsuitable companions.

How will he keep a rock-wight safe from detection, or even teach her the rules of the road? And what will he awaken in the process, bringing disaster back to his family on his own doorstep? What if his loyalty is misplaced? What will be the price of his mistakes?

Tales of Annwn (The Hounds of Annwn: Story Collection)

A collection of five short stories from The Hounds of Annwn.

The Call -- A very young Rhian discovers her beast-sense and, with it, the call of a lost hound.

Under the Bough -- Angharad hasn't lived with anyone for hundreds of years, but now she is ready to tie the knot with George Talbot Traherne, the human who has entered the fae otherworld to serve as huntsman for the Wild Hunt. As soon as she can make up her mind, anyway.

Night Hunt -- When George Talbot Traherne goes night hunting for fox in Virginia, he learns about unworthy men from the old-timers drinking moonshine around the fire and makes his own choices.

Cariad -- Luhedoc is off with his adopted nephew Benitoe to fetch horses for the Golden Cockerel Inn. He's been reunited with his beloved Maelys at last, but how can he fit into her capable life as an innkeeper? What use is he to her now, after all these years?

The Empty Hills -- George Talbot Traherne arranges a small tour of the local human world for his fae family and friends, hoping to share some of the sense of wonder he discovered when he encountered the fae otherworld.

The Chained Adept (The Chained Adept: 1)

A STRONG WIZARD WITH UNANSWERED QUESTIONS AND A CHAIN AROUND HER NECK.

Penrys’s past is unknown, but she’s got a better grip on her future: find out where she came from, discover what happened to her, and figure out how the unremovable chain around her neck makes her different from other wizards.

What any of this has to do with the renewal of an ugly war between neighboring countries, half a world away, is just something she’ll have to sort out, along with the rumors of wizards where they don’t belong.

Assuming, of course, that no one removes her as a threat before she can find her footing.

All she wants is a firm foundation for the rest of her life, with a side helping of retribution, and if she has to fix things along the way, well, so be it.

Mistress of Animals (The Chained Adept: 2)

AN ERRANT CHILD WITH DISASTROUS POWERS AND NO ONE TO STAND IN HER WAY.

Penrys, the wizard with a chain and an unknown past, is drafted to find out what has happened to an entire clan of the nomadic Zannib. Nothing but their empty tents remain, abandoned on the autumn steppe with their herds.

This wasn’t a detour she’d planned on making, but there’s little choice. Winter is coming, and hundreds are missing.

The locals don’t trust her, but that’s nothing new. The question is, can she trust herself, when she discovers what her life might have been? Assuming, of course, that the price of so many dead was worth paying for it.

Broken Devices (The Chained Adept: 3)

CHAINS WITHOUT WIZARDS AND A RISING COUNT OF THE DEAD.

The largest city in the world has just discovered its missing wizards. It seems the Kigali empire has ignited a panic that threatens internal ruin and the only chained wizard it knows that’s still alive is Penrys.

The living wizards and the dead are not her people, not unless she makes them so. All they have in common is a heavy chain and a dead past — the lives that were stolen from them are beyond recall.

What remains are unanswered questions about who made them this way. And why. And what Penrys plans to do to find out.

On a Crooked Track (The Chained Adept - 4)

SETTING A TRAP TO CATCH THE MAKERS OF CHAINED WIZARDS.

A clue has sent Penrys back to Ellech, the country where she first appeared four short years ago with her mind wiped, her body stripped, and her neck chained. It's time to enlist the help of the Collegium of Wizards which sheltered her then.

Things don't work out that way, and she finds herself retracing a dead scholar's crooked track and setting herself up as a target to confirm her growing suspicions. But what happens to bait when the prey shows its teeth?

In this conclusion to the series, tracking old crimes brings new dangers, and a chance for redemption.

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